top of page

Design

A focus on improving the player experience

Production

Bringing concepts and ideas into reality

Testing

Testing the game with the team and beta players

Design​

  • I focused on improving readability by:
    - Rewriting card text to be simpler
    - C
    onsolidating keywords
    - Replacing resource terms with icons.
     

  • I introduced the idea of expressing the childish, dark humor theme with the addition of fluff and flavor text to the cards.
     

  • I introduced resource management systems for character sheets as way to save on costs and be a more efficient way to track resources. Due to time constraints, they weren't implemented into the final version.

pexels-matheus-natan-3297593-(1) (2)_edited.jpg
bottom of page