I focused on improving game clarity by:
- Rewriting card text to be easier to understand
- Consolidating keywords
- Replacing resource terms with icons.
I introduced the idea to express childish, dark humor with the addition of fluff and flavor text to the cards to promote the theme and narrative of the game.
I recommended several design changes to the game that focused on resource management systems. Due to time constraints, they weren't implemented into the final version.