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Design

A focus on improving the player experience

Production

Bringing concepts and ideas into reality

Testing

Testing the game with the team and beta players

Design​

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  • I focused on improving game clarity by:
    - Rewriting card text to be easier to understand
    - Consolidating keywords
    - Replacing resource terms with icons.

     

  • I introduced the idea to express childish, dark humor with the addition of fluff and flavor text to the cards to promote the theme and narrative of the game.
     

  • I recommended several design changes to the game that focused on resource management systems. Due to time constraints, they weren't implemented into the final version.

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©2024 by Barry Mai

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